Controlling a lunar lander using a 1980s home computer is not for the faint of heart, and this project shows how one intrepid developer linked the world of BASIC to the simulated world of Kerbal Space ...
It can be really hard to warm up to coding in Assembly. But this tutorial looks to make it understandable and (almost) easy. It focuses on programming a game for the ZX Spectrum. But you won’t need ...
There are times when a project becomes such a big part of a maker’s life that they find themselves revisiting it even years later. [Thanassis] combined this phenomena with his love for the ZX Spectrum ...